For my first official step into the games industry I was lucky enough to join the very talented team remastering the original 3 Tomb Raider games and their expansions. My main responsibility when I initially started was working on the lighting which included the baked environment lighting and also placing dynamic lighting in the levels to light characters and dynamic assets. Toward the end of the project I was carrying out more environment art tasks such as adding foliage, fixing UV's, replacing original static assets with the new ones made by the outsource team and implementing special effects such as window reflections, waterfalls and Lava. Although I worked on a few of the levels from the main games such as Tomb of Tihocan, The Rig levels, Aldwych and Lud's Gate, I was mostly responsible for all the expansion levels.